Author: BiTDEPH

BiTDEPH, once a native of Oakland, is now in northern L.A. multimedia artist. BiTDEPH specializes in drone-style musical compositions but also is an active photographer and clay sculpture.

The Voltage Slammer

The Voltage Slammer V1 The Voltage Slammer is not only a mechanism for controlling circuit bent electronics but is additionally a platform for assisting in the activity of circuit bending. This project is part of an ongoing exploration in controlling circuit bent toys, video game consoles, and instruments with Arduino powered interfaces. The Voltage Slammer…

The Pantheon

The Pantheon is a mechatronic art system which evolved out of an adaptation of the servers and hardware used by the music technology department at CalArts to control the mechatronic instruments residing in the Machine Lab. The Pantheon is structured to be modular, flexible, and easy to learn. Server The Pantheon server is written in…

Retrono

The Retrono interface is an appropriated video game console which is repackaged to facilitate a completely new and unconventional interaction schema between the device and interactee. The interface exposes, highlights, and reveals the internal circuitry of the device, ironically disguising it from recognition and liberating it from the uses of its past life. The Retrono…

Rotary SNES

The Rotary SNES is a circuit bent Super Nintendo Entertainment System with twenty-two intermittent video bends made available to users through two twelve positions rotary encoder switches. The Rotaty SNES is able to play any unmodified SNES video game cartridge and provides glitched, bent versions of the game for folks to play in real time…

Chroma-Temporal Surveillance Bot

According to the book series The Hitchhikers Guide to the Galaxy, written by Douglas Adams, 42 is “the answer to the ultimate question of life, the universe, and everything” as calculated, over 7.5 million years, by the mammoth supercomputer Deep Thought. When faced with the answer to the ultimate question, the beings whom constructed Deep…

No Humans Allowed

No Humans Allowed is a collection of installations and performances that is an ongoing exploration in the design of mechatronic personalities and unconventional human-robot interaction modalities. No Humans Allowed is a multi-stage meta project that first consists of building a group mechatronic personalities. The second stage consists of performances with the mechatronic personalities while the final stage…