Cathode Ray Tubes

Cathode Ray Tubes builds a feedback loop out of four cathode ray tube (CRT) televisions (TVs) and four Retrono synthesizers: modern knock-offs of the Nintendo Entertainment System (NES) video game consoles which have been slightly modified.  The Retrono interfaces are sensitive to changes in the electromagnetic field surrounding them resulting in a vulnerability to the presence of human bodies. The Retronos, with no game cartridge inserted, produce the varied and evolving visuals seen in the image below. Each of the CRT TVs which the Retronos are placed in front of, create a strong electro-magnetic field which acts as an input stimulus to keep its corresponding Retrono in an active state of flux. Changes in the visual output of the TVs result in corresponding modulations in the EM field surrounding the units affecting the audio and visual outputs. This feedback loop between the Retrono and its TV generates an electrical system with numerous interactions while refraining from showing favor over one interaction over another. The goal of the technology is to create a reactive system which passively encourages folks to participate in whatever manner they are comfortable with. Cathode Ray Tubes was initially exhibited in the WaveCave gallery at CalArts in Valencia, California from April 5th, 2016 through April 11th, 2016. Subsequently, the installation has been shown at the 2016 Digital Arts Expo and was installed in the Kadenze Inc. corporate headquarters in Valencia, California from May 2016 through June 2017.  

Interaction Design

The experience of interacting with Cathode Ray Tubes is envisioned to be ripe with discovery, creating no rules to force, or limit, any type of interaction between the technology and gallery visitors. The video and audio synthesized by the Retrono devices can be effected by gallery goers in many distinct ways. For the installation, the desired interaction is both none and all of the options available. What is important, and the primary goal of the installation, is that the viewer discovers their own unique relationship with the space. It is preferable that visitors are able to forge a personal backstory and explanation of the space over them acting in a particular manner or doing any specific thing.