Tag: Arduino

WindBot

WindBot was created at CalArts as part of a Mechatronics Arts class for exhibition at the 2017 Digital Arts Expo in Valencia, California. WindBot was created in collaboration with Spencer Salazar, Carl Burgin, Mike Leisz, Danny Hynds, and Shaurjya Banerjee.

The Voltage Slammer

The Voltage Slammer V1 The Voltage Slammer is not only a mechanism for controlling circuit bent electronics but is additionally a platform for assisting in the activity of circuit bending. This project is part of an ongoing exploration in controlling circuit bent toys, video game consoles, and instruments with Arduino powered interfaces. The Voltage Slammer…

Symbiotic SNES

Inside a clear acrylic box resides two SNES controller circuit boards (no plastic buttons or enclosures), an Arduino MEGA and eight LED’s. The Arduino intercepts buttons presses from the two input controllers and performs a logic operation on the control messages before passing the data to a unmodified host SNES console. This SNES/Arduino project seeks to…

Computer Music

Computer Music is a mechatronic ensemble of floppy disk drives (FDD), hard disk drives (HDD), stepper motors, and Compact Disk Read Only Memory (CD-ROM) drives which are controlled by a MacBook Pro through four Arduino microcontrollers. The pitched FDDs and CDROMs are amplified using single-coil guitar pickups. The HDD spindles continuously spin creating a source of…

Digital Rain

Digital Rain is a data driven installation which explores the crossroads of generative music, emergence patterns, data sonification, and technology driven systems of expression. 192 electromagnetic relay switches, broken out into twenty-four units of eight, are arranged in a grid and mounted on the gallery wall. The relays are orchestrated by six Arduino Megas which…